DesignTactics

70 Behavioral Design Cards

Stop guessing. Start designing with proven psychology.

Move beyond the 8 motivational principles with 70 specific tactics grounded in behavioral science. Each card gives you concrete ways to strengthen your product's motivational foundation.

How to Use These Tactics

Each tactic is designed to strengthen one of the 8 core motivations. Some tactics strengthen multiple motivations—look for the secondary badges.

1
Security
Loss Aversion

We prefer avoiding losses over acquiring equivalent gains

Example:

Duolingo's 'Don't lose your 47-day streak!' motivates more than 'Keep building your streak'

Application:

Highlight what users stand to lose, show progress that could disappear, create urgency around expiring benefits, use 'save' language over 'back up'

Also Ownership
Motivate.Design
2
Security
Default Effect

We tend to accept whatever's pre-selected

Example:

Organ donation rates jump from 15% to 90% when switched from opt-in to opt-out

Application:

Set the safest/best option as default, auto-enable security features, pre-select recommended settings, guide without forcing

Motivate.Design
3
Security
Transparency Builds Trust

Visible processes reduce anxiety about what's happening

Example:

Monzo shows every transaction instantly with clear categorization—no mystery charges

Application:

Show real-time status, explain what's happening behind the scenes, make data usage visible, never hide information

Motivate.Design
4
Ownership
Endowment Effect

We value things more once they feel like ours

Example:

Free trials with full access make canceling feel like losing something you already had

Application:

Give before asking, use 'your' language ('your dashboard,' 'your workspace'), trial with full features not limited ones

Also Security
Motivate.Design
5
Ownership
Sunk Cost Effect

We're reluctant to abandon something we've invested in

Example:

Spotify users with years of playlists stay despite competitors because abandoning that curation feels costly

Application:

Help users accumulate value over time, show total investment, make switching painful by highlighting what they'd lose

Also Progress
Motivate.Design
6
Security
Reactance

We resist behaviors when we feel forced

Example:

'You must upgrade to continue' creates resistance; 'Unlock more features' invites voluntary action

Application:

Frame choices as opportunities not requirements, give users control, avoid heavy-handed prompts, suggest don't demand

Motivate.Design
7
Security
Exit Points

Inviting users to leave at the right moment builds trust

Example:

Headspace's 'You've completed your session—take the rest of your day mindfully' ends on user terms

Application:

Don't trap users, provide clear exits, respect their time, end interactions gracefully, build trust through respect

Motivate.Design
8
Security
Chunking

Group information to reduce overwhelm and improve memory

Example:

Phone numbers as 555-123-4567 not 5551234567—chunking makes information digestible

Application:

Break forms into sections, group related settings, organize features into categories, don't present walls of information

Motivate.Design
9
Baseline
Recognition Over Recall

It's easier to recognize things than recall them from memory

Example:

Multiple choice is easier than fill-in-the-blank; menus are easier than remembering commands

Application:

Show options don't require memory, use autocomplete, provide visual cues, make past choices visible

Motivate.Design
10
Progress
Endowed Progress

We're more motivated to complete something we've already started

Example:

Loyalty cards with 2 stamps already filled get completed 82% more often than blank cards

Application:

Pre-fill progress bars partially, give starter credits, show 'You're 20% there,' award early wins, create artificial head starts

Motivate.Design
11
Progress
Goal Gradient Effect

Motivation increases as we approach a goal

Example:

Coffee shop punch cards show increased visit frequency as customers near their free drink

Application:

Break long journeys into visible stages, show proximity to next milestone, create multiple mini-goals, celebrate near-completions

Motivate.Design
12
Progress
Progress Visualization

Concrete progress indicators drive completion

Example:

LinkedIn's 'You're 60% complete—add 2 more skills to reach All-Star'

Application:

Use progress bars, show percentages, display checklists, visualize advancement, make every action count toward something visible

Motivate.Design
13
Progress
Small Wins

Breaking goals into achievable steps maintains momentum

Example:

Duolingo doesn't ask 'learn Spanish'—it asks 'complete today's 5-minute lesson'

Application:

Chunk large goals into daily/weekly targets, celebrate micro-achievements, make next step always visible and achievable

Motivate.Design
14
Progress
Peak-End Rule

We judge experiences by their peak moment and ending

Example:

Uber's 'You've arrived' animation with 5-star prompt—ending the ride on a high note

Application:

Design memorable peaks in the experience, end interactions positively, don't fade out, make closing moments special

Motivate.Design
15
Progress
Zeigarnik Effect

We remember incomplete tasks better than completed ones

Example:

LinkedIn's incomplete profile nags at you more than completed sections satisfy you

Application:

Show what's unfinished, create open loops, remind about incomplete tasks, use tension to drive completion

Motivate.Design
16
Baseline
Anchoring Bias

We rely heavily on the first piece of information we see

Example:

Showing a $200 plan first makes a $50 plan feel like a bargain

Application:

Lead with premium options, show original prices crossed out, establish high-value anchors, frame subsequent choices against initial reference

Motivate.Design
17
Baseline
Serial Position Effect

We remember the first and last items in a list best

Example:

Navigation menus put most important items first and last, burying less critical ones in the middle

Application:

Position critical actions at beginning or end, bury less important items in middle, prioritize prime positions

Motivate.Design
18
Ownership
Investment Loops

When users invest themselves, they're more likely to return

Example:

GitHub's contribution graph—days of green squares represent invested effort you don't want to break

Application:

Create visible investment records, show accumulated effort, make contributions permanent, celebrate ongoing commitment

Also Progress
Motivate.Design
19
Progress
Commitment & Consistency

We follow through on commitments to maintain consistency. Small commitments create momentum toward larger actions

Example:

Asking 'Will you vote?' before election day increases turnout—public commitment drives follow-through

Application:

Get small commitments first, make pledges visible, reference past choices, build on previous decisions

Also Security
Motivate.Design
20
Creativity
IKEA Effect

We value things more when we've put effort into creating them

Example:

Notion users are deeply attached because they built their workspace from scratch

Application:

Let users customize, build, or assemble; make creation effort visible; show their contribution; avoid fully pre-made solutions

Also Ownership
Motivate.Design
21
Creativity
Self-Expression

We seek ways to communicate our identity

Example:

Spotify's year-in-review becomes shareable because it reflects personal taste and identity

Application:

Enable profile customization, allow style choices, create shareable artifacts, let users show who they are

Also Connection
Motivate.Design
22
Creativity
Progressive Disclosure

Users are less overwhelmed when exposed to complexity gradually

Example:

Figma hides advanced features until you're ready—layers reveal as you explore

Application:

Show basics first, reveal advanced features progressively, don't overwhelm with everything upfront, let users discover at their pace

Motivate.Design
23
Creativity
Constraints Spark Creativity

Limitations focus creative energy rather than limiting it

Example:

Twitter's 280-character limit forced creative brevity; Instagram's square format became an artistic constraint

Application:

Set clear boundaries (time, format, tools), limit options to prevent overwhelm, create structure that enables expression

Motivate.Design
24
Creativity
Sensory Appeal

Users engage more with experiences appealing to multiple senses

Example:

Duolingo's satisfying sound effects and animations make correct answers feel rewarding beyond just seeing 'correct'

Application:

Add sound feedback, use haptics, create visual delight, engage multiple senses, make interactions feel physical

Motivate.Design
25
Creativity
Delighters

People remember unexpected and playful pleasures

Example:

Slack's loading messages ('Reticulating splines...') turn a boring moment into a smile

Application:

Add Easter eggs, surprise with unexpected moments, inject personality, make mundane moments memorable

Also Curiosity
Motivate.Design
26
Ownership
Mental Model

Users have preconceived opinions of how things work

Example:

Folders and files mimic physical desktops because users understand that mental model

Application:

Match existing mental models, use familiar patterns, don't reinvent without reason, test if your model matches users'

Motivate.Design
27
Ownership
Skeuomorphism

Users adapt more easily to things resembling real-world objects

Example:

Early iPhone calculator looked like a physical calculator—instant familiarity

Application:

Use real-world metaphors for new concepts, provide familiar anchors, help users transfer existing knowledge

Motivate.Design
28
Ownership
Familiarity Bias

People prefer familiar experiences

Example:

Facebook resists radical redesigns because familiarity reduces cognitive load for billions of users

Application:

Evolve don't revolutionize, keep core patterns consistent, introduce changes gradually, respect learned behaviors

Motivate.Design
29
Ownership
Picture Superiority Effect

People remember pictures better than words

Example:

Airbnb's photo-first listings—you remember the space, not the description

Application:

Use visuals over text when possible, combine images with words for retention, make key info visual

Motivate.Design
30
Ownership
Method of Loci

People remember things when associated with locations

Example:

Notion's sidebar structure becomes a mental map—you remember where things are spatially

Application:

Create consistent spatial layouts, let users build mental maps, keep important items in predictable locations

Motivate.Design
31
Connection
Social Proof

We look to others' behavior to guide our own

Example:

Booking.com's '23 people are looking at this hotel right now' creates urgency through peer behavior

Application:

Show user counts, display popular choices, highlight what similar users did, use testimonials from peers

Motivate.Design
32
Connection
Public Recognition

Public acknowledgment motivates more than private rewards

Example:

Strava's kudos—visible recognition from your network motivates more than personal stats alone

Application:

Make achievements visible to others, enable peer acknowledgment, create public profiles, show social validation

Motivate.Design
33
Connection
Shared Goals

Collective targets increase individual commitment

Example:

Fitness apps with partner challenges see 40% higher completion than solo goals

Application:

Create team challenges, show group progress, enable accountability partners, make success collective

Also Purpose
Motivate.Design
34
Connection
Reciprocity

People feel compelled to return favors

Example:

Dropbox giving extra storage for referrals—you got value, now help others get value

Application:

Give before asking, provide value upfront, make reciprocation easy and beneficial, create mutual benefit

Motivate.Design
35
Connection
Authority Bias

Users attribute more importance to opinions from authority figures

Example:

'Recommended by experts' or 'As featured in...' signals credibility and guides decisions

Application:

Show expert endorsements, display credentials, use authority voices appropriately, build credibility through association

Motivate.Design
36
Connection
Halo Effect

People judge things based on their feelings toward one trait

Example:

Apple's design excellence creates assumption that everything they make works beautifully

Application:

Excel at one visible thing, let that quality halo other aspects, make first impressions count

Motivate.Design
37
Connection
Bandwagon Effect

Users adopt beliefs proportional to how many others already have

Example:

'Join 50,000+ users' signals safety and popularity—if that many people use it, it must be good

Application:

Show adoption numbers, display trends, highlight growing popularity, make joining feel safe through numbers

Motivate.Design
38
Connection
Singularity Effect

Users care disproportionately about an individual vs. a group

Example:

Charity: Water showing one specific person whose life changed is more powerful than 'we helped 10,000 people'

Application:

Tell individual stories, show specific examples, make impact personal not statistical, humanize data

Also Purpose
Motivate.Design
39
Exclusivity
Scarcity

We value things more when they're in limited supply

Example:

Supreme's limited drops create lines around the block—scarcity creates desire

Application:

Limit time/quantity authentically, show spots remaining, create waitlists, offer early access tiers

Motivate.Design
40
Exclusivity
In-Group Bias

We favor those who are part of our group

Example:

GitHub's green contribution graph signals 'you're a developer' to other developers—tribal membership

Application:

Create insider language/symbols, build visible membership tiers, show who else is in the group, use tribal signaling

Also Connection
Motivate.Design
41
Exclusivity
Status Signaling

Visible markers of achievement drive behavior

Example:

LinkedIn's 'Top Voice' badge or Twitter's checkmark—signals others can see

Application:

Make status visible to others, create tiered badges, show rankings publicly, enable reputation building

Also Connection
Motivate.Design
42
Exclusivity
Decoy Effect

Adding a third option makes one choice more attractive

Example:

Pricing: $10 Basic, $30 Pro, $25 Pro (limited features)—the middle option makes $30 look like better value because it dominates the $25 option on all dimensions

Application:

Create options designed to be rejected, make target choice look better by comparison, use strategic anchoring

Motivate.Design
43
Exclusivity
Centre-Stage Effect

People tend to choose the middle option

Example:

Pricing tiers with 'Most Popular' highlighted in the middle position

Application:

Put desired choice in middle position, use visual emphasis, guide without forcing

Motivate.Design
44
Exclusivity
Fresh Start Effect

Users are more likely to take action with feelings of new beginnings

Example:

Gym memberships spike in January—'new year, new me' creates motivation

Application:

Leverage temporal landmarks (Mondays, months, years), create fresh start moments, frame as new chapters

Motivate.Design
45
Curiosity
Variable Rewards

Unpredictable rewards create stronger engagement than predictable ones

Example:

TikTok's For You feed—you never know if next video will be gold, so you keep swiping

Application:

Randomize content discovery, surprise with bonuses, vary timing of rewards, keep uncertainty in the system

Motivate.Design
46
Curiosity
Curiosity Gap

We're driven to close gaps between what we know and want to know

Example:

Netflix's 'Continue Watching' with progress bars creates tension—you need to know what happens

Application:

Tease without revealing everything, create cliffhangers, show partial information, build anticipation

Motivate.Design
47
Curiosity
Novelty Seeking

New experiences activate reward centers in our brains

Example:

Spotify's Discover Weekly—new music every Monday keeps users returning

Application:

Rotate content regularly, introduce features gradually, create scheduled discovery moments, keep something fresh

Motivate.Design
48
Curiosity
Mystery & Discovery

Hidden elements drive exploration

Example:

Notion's template gallery constantly features new submissions—always something to discover

Application:

Hide advanced features until ready, create Easter eggs, reward exploration, make the product feel infinite

Motivate.Design
49
Curiosity
Hick's Law

More options leads to harder decisions and slower action

Example:

Amazon's 'Buy Now' vs 15 shipping options—too many choices paralyze

Application:

Limit options to essentials, guide toward best choice, use progressive disclosure, don't overwhelm

Motivate.Design
50
Curiosity
Banner Blindness

Vary placement and format to maintain attention

Example:

Right-side ad placements get ignored because users learned to filter them out

Application:

Vary placement and format, don't repeat same patterns, surprise users, avoid predictable positions

Motivate.Design
51
Curiosity
Von Restorff Effect

Items that stand out are noticed and remembered more

Example:

Pricing tables with one option highlighted in different color—it gets chosen more

Application:

Make important elements visually distinct, use contrast strategically, break patterns intentionally

Motivate.Design
52
Curiosity
Priming

Previous stimuli influence subsequent decisions

Example:

Seeing 'premium' and 'luxury' words before pricing makes higher prices feel more acceptable

Application:

Set context before key moments, use language strategically, create associations, prime desired perceptions

Motivate.Design
53
Curiosity
Design for Aha Moments

Create moments when users first realize your product's value

Example:

Twitter's 'aha moment' is seeing your first interesting tweet from someone you don't know personally

Application:

Identify and optimize for this moment, get users there fast, make value obvious early

Motivate.Design
54
Curiosity
Discoverability

The ease with which users can find features

Example:

Figma's right-click context menus—power features are there when you look but don't clutter the main interface

Application:

Make features findable not hidden, use progressive disclosure, provide discovery paths, don't bury critical functions

Motivate.Design
55
Curiosity
Aesthetic-Usability Effect

People perceive beautiful designs as easier to use

Example:

Apple products—elegant design makes people more forgiving of learning curves

Application:

Invest in visual design, create polished experiences, use beauty to build perceived usability, sweat the details

Motivate.Design
56
Purpose
Collective Impact

Showing aggregate contribution creates meaning

Example:

Wikipedia: 'This article has been read 2.3M times, and you edited it'—your work mattered to millions

Application:

Display total community impact, show individual contribution to whole, quantify collective achievement

Also Connection
Motivate.Design
57
Purpose
Meaningful Framing

How you describe an action changes its perceived significance

Example:

Hospital janitors who see work as 'helping patients heal' report higher satisfaction than those who see it as 'cleaning'

Application:

Connect tasks to meaningful outcomes, use purpose-driven language, reframe utility as mission, show the 'why'

Motivate.Design
58
Purpose
Future Self

Connecting present actions to future identity motivates behavior

Example:

Retirement apps showing aged photos of yourself with estimated savings increase contributions 30%

Application:

Show long-term outcomes of current choices, visualize future states, connect today's action to tomorrow's self

Motivate.Design
59
Purpose
Noble Edge Effect

Users prefer socially responsible companies

Example:

Patagonia's 'Don't Buy This Jacket' campaign—environmental mission strengthens brand loyalty

Application:

Make values visible, take stands on relevant issues, demonstrate commitment through action, build mission-driven brand

Motivate.Design
60
Purpose
Storytelling Effect

People remember stories better than facts

Example:

Airbnb's 'Belong Anywhere' campaign with host stories—narrative creates emotional connection

Application:

Frame information as stories, use narrative structure, make data human, create emotional arcs

Motivate.Design
61
Baseline
Nudge

Subtle hints can significantly affect decisions

Example:

Slack pre-selecting #general channel for new messages—guides behavior without forcing

Application:

Guide gently don't force, use defaults strategically, make desired choice easiest, respect autonomy

Motivate.Design
62
Baseline
Cognitive Load

Total mental effort required to complete a task

Example:

Multi-step checkouts lose conversions—every field adds cognitive burden

Application:

Minimize decisions, reduce form fields, simplify language, break complex tasks into steps, remove unnecessary options

Motivate.Design
63
Baseline
Fitts's Law

Large and close elements are easier to interact with

Example:

Mobile buttons at thumb-reach, not top corner—positioning matches physical ease

Application:

Make important actions large, place frequent actions within easy reach, consider input method, test physical interaction

Motivate.Design
64
Baseline
Friction Matching

Friction should match motivation strength

Example:

Path asks 30+ questions for property search—high friction appropriate for high-stakes decision

Application:

Add friction for important decisions (prevent mistakes), remove friction for exploratory actions, match effort to stakes

Motivate.Design
65
Baseline
Implementation Intentions

Concrete 'if-then' plans dramatically increase follow-through

Example:

'If it's 7am, then I'll meditate' doubles compliance vs 'I'll meditate daily'

Application:

Help users set specific triggers, suggest contextual prompts, create 'when X happens, do Y' logic

Motivate.Design
66
Baseline
Attention Residue

Task-switching leaves cognitive residue impairing performance

Example:

Slack's 'Do Not Disturb'—recognizing that notifications during focus time hurt both tasks

Application:

Batch similar actions, create focus modes, minimize context switching, group related tasks

Motivate.Design
67
Baseline
Labor Illusion

People value things more when they see the work behind them

Example:

Grammarly showing 'Checking grammar... Analyzing tone... Checking clarity'—making invisible AI work visible builds trust

Application:

Show behind-the-scenes work, make effort visible, don't hide complexity entirely, demonstrate value creation

Motivate.Design
68
Baseline
Temptation Bundling

Hard tasks are less daunting when paired with something desirable

Example:

Only allowing yourself to watch Netflix while on the treadmill—bundle the hard with the pleasant

Application:

Pair difficult tasks with rewards, make unpleasant actions more appealing, create positive associations

Motivate.Design
69
Baseline
Spark Effect

Users are more likely to act when effort feels small

Example:

'Just 2 minutes to complete' converts better than displaying a long form upfront

Application:

Make first step tiny, build momentum with small actions, reduce perceived effort, create easy entry points

Motivate.Design
70
Baseline
Feedback Loop

When users act, immediate feedback confirms what happened

Example:

Button states changing on click—micro-interactions confirm your action registered

Application:

Provide instant feedback, show state changes, confirm actions completed, never leave users wondering

Motivate.Design

Ready to find your spine?

Identify which tactics will strengthen your product. First find your spine, then apply the right tactics.